Are you a fan of Rainbow Six, SWAT or SOCOM: US Navy Seals? Are you are a fan of old school shooters where thinking meant more than running and gunning or perks?
If so, Christian Allen a developer and the CEO of Serellan, LLC has just the game you are looking for.
The game is TAKEDOWN (working title). ”TAKEDOWN is a thinking-person’s shooter. The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability.” says Allen.
The tactical shooter genre is a dying breed. Storied franchises have been abandoning their roots in hopes to compete with games like Call of Duty or Battlefield. The once beloved SOCOM franchise has slowly seen a reduction in sales and player interest. Many believe that SOCOM has tried to become something it isn’t. Unfortunately, many games have moved in this direction causing shooters to become homogenized.
According to Allen, “TAKEDOWN, is a spiritual successor to games like the original Rainbow Six and SWAT series, will focus on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your plans, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don’t expect all of the tools and plans to be forced fed to you – it is up to the player to ensure their team is equipped and ready for the tasks at hand.”
He also adds “You will plan your insertions and routes before going into the scenario, outfitting your teammates with weapons and equipment of your choosing, and then execute the mission. If one of your team members is killed, they are gone, and you have lost their valuable experience, so you have to be careful!”
The PC version will be FPS and the PS3 version will be 3rd person (Xbox360 is currently TBD, Chris is looking for more feedback).
Sounds pretty cool huh?
I have been missing a good tactical shooter since SOCOM 2. If this game can fulfill that void, I can see many sleepless nights spent playing this game.
Stayed tuned to Gamematics.net for more information on this title, because we will definitely keep an eye on this title!
So how can you do your part to see that this game is made?
Christian has started a Kickstarter campaign to help convince investors that there is a market for Tactical Shooters out there. He also mentioned that the money will be used to start a larger studio and to bring in a resources full time. There are different tiers of pledges you can make ($15-$7500), each level having a special reward. The Kickstarter campaign closes on April 1st so get your pledges in! It should also be noted that Kickstarters will have access to a closed Alpha.
Watch the following trailer to better explain.
I have outlined the pledge options/rewards below:
PLEDGE $15 OR MORE
PLEDGE $25 OR MORE
PLEDGE $50 OR MORE
Access to the Silver Community Level, where you will be able to vote on weapons, locations, and features to be included in the game. Includes all previous rewards.